1. Sean’s IG and Joey’s Tau – 3 Wins / 0 Loses / 37 Battle
Points
This was an interesting team and one that I’d always
considered in team tournaments. The IG
player went for the max amount of Mech he could get without spending points on
upgrades; the result of course was 3 chimeras and 2 leman Russ’. The Tau player ran a nice variety of units
from Stealth Suits to Broadsides and Crisis Suits. Being the two armies they are, their ability
to shoot from afar was just tremendous.
These are the boys that won the tourney overall.
2. Jonathan’s DE and Gordan’s Tyranids – 2 Wins/ 1 Lose/ 34
Battle Points
Running an interesting comp was Jonathans DE and Gordan’s
Tyranids. Gordan’s list is similar to
what I was going to bring to the Crucible GT and I’m happy to see it did well. The
swarmlord at 750 points is just a pure beat stick. Of course being backed up by
Jon’s DE was a plus with venoms and raiders.
These guys are great players both on the field and in person and did
very well in the tourney.
3. James and Joseph’s Orks – 2 Wins/ 1 Lose / 28 Battle Points
Anyone new or old to Warhammer 40,000 will know they’re in
for it when facing down 182 Orks. This
is the green tide after all. When I
first heard this was being played I was surprised someone could move that many
models, which ultimately cost them a turn or two each round. Despite the glaring fact they would have a
rough time moving, when they got into assault they would annihilate whatever
they touched. I wouldn’t recommend this
army for beginners of the game at 750 points, but if you’re a vet and you’ve
got the models, unleash the tide!
4. Stephan and Mike: IG and Necrons – 1 Win/ 1 Draw/ 1 Lose/
31 Battle Points
This team was a bit newer to game and the tourney was an
excellent way to gage them. Stephan ran
IG but didn’t completely go the Mech route which was a nice departure from 5th
edition. Having a variety of units to
choose from is an excellent way to deal with odd units throughout a
tournament. Mike ran Necrons and it
looked to be a very solid list with Wraiths and scarabs. I wasn’t able to watch their games as much
but netting fourth place out of the overall tourney tells me these boys have a
solid handle on the rules. Had they been
able to win their draw they would have easily been third place.
5. Austin and David: Grey Knights and Necrons – 1 Win/ 2
Loses/ 21 Battle Points
Austin claiming to bring the cheese did so the best he could
with Grey Knights at 750. A Techmarine
dropping an Orbital Bombardment each turn, Coteaz manning the quad gun, and a
vindicare assassin are a mean mix. David
of course being the better player of the two ran a mean Necron list with the
stormlord and capitalizing on the defense line.
Upon seeing their lists I’m surprised they didn’t do better, although I’m
sure if there were more flyers present they would have done considerable
better.
6. Josh and Gage: Sisters of Battle and Space Wolves – 1 Win/
2 Loses/ 6 Battle Points
I’m very happy the Sisters managed to make it out along with
the Wolves. Josh is a great tactical
player and painter so it’s always nice when he is around for a tourney. Gage brought space wolves which of course
have one of the best troop choices in the whole game with Grey Hunters. Being that I’ve only faced Sisters once in 5th
edition I can’t really comment here but they’re a solid army once you get them
down and backed up by wolves will make beating them an uphill battle.
7. Joseph IV and Robert: Tau and Space Marines – 0 Wins/ 1
Draw/ 2 Loses/ 17 Battle Points
These guys are new to our scene, but have quite a collection. Joe ran an awesome Tau list that managed to
hold off 91 Orks when I jumped in to help.
Robert commanded the Space Marines with Calgar and drop pods. I liked the balance these two armies brought
with it being similar to my teams Chaos Daemon/IG mix. Having long range shooting and deep striking
units into enemy lines is extremely effective.
8. Jason and Patrick: Chaos Daemons and IG – 0 Wins/ 3
Loses/ 6 Battle Points
Jason ran the new Chaos Daemons that came out the same day
as the tourney. Some tourneys wait a
month for players to get used to a new codex but being that it was a friendly
team tournament with no prizes I saw no problem with it. The codex seemed more solid with deployment
but only time will tell. I ran IG
minimum slot choices and spending points on my heavies. The list was very dakka heavy but lacked AP 2
weapons. Overall it was fun playing but
I think I’d drop some points off the heavies and invest in a defense line. Unfortunately Jason had to drop for work but
it was still good to test out the team.